Índice

Índice

El registro de colección del Índice de Throw a Coin, cómo cada nuevo descubrimiento añade suerte pasiva permanente y qué entradas vale la pena buscar primero.

68
Items Listed
24
Rarity Tiers
2026-07-27
Last Verified

Introduction

Item Index is a full A–Z list of every documented item in Throw a Coin. There are 68 items across 24 rarity tiers. Use this page to look up an item by name and see which rarity band, which coin, and which world it belongs to. The item index is the full roster of every item that can drop in Throw a Coin, organised by rarity band. From Common (Soccer Ball, Rubber Duck, Alarm Clock) through Mythic (Azure Hypercar, Meeps, Nuke, Submarine, Tank), Cosmic (Crimson Racer, Prism Shard, Rocketship, UFO), and the late-game bands (Dragon Egg, Mona Lisa, Big Ben, Eiffel Tower, Pyramid, and the Infinity-tier drops). Use this index to look up an item's rarity, its sell value, and the coin you need to be holding to roll it. The index is cross-linked with the coin and rarity pages so you can move between an item and its unlock path in one click.

Item Index Cards

Quick-lookup cards for one item per rarity tier. Use as a reference when you see a new item name in a guide or video.

Index

B

Soccer Ball

Common index entry

Band: Early This item is in the Common band, so it is the floor of the item pool and is available from the starter coins. The sell price is fixed and is the lowest in the game, and the visual glow is the lowest tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityCommon This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinBasic Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Chair

Uncommon index entry

Band: Early This item is in the Uncommon band, so it is one step above Common and is available from the starter coins with a slightly better luck roll. The sell price is fixed and is a small uplift over Common. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityUncommon This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinCopper Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Cash Bag

Rare index entry

Band: Early This item is in the Rare band, so it requires a Mid-tier coin to roll reliably. The sell price is fixed and is a meaningful uplift over Uncommon, and the visual glow is the mid-tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityRare This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinFortune Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Boombox

Epic index entry

Band: Early This item is in the Common band, so it is the floor of the item pool and is available from the starter coins. The sell price is fixed and is the lowest in the game, and the visual glow is the lowest tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityEpic This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinFire Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Arcade Machine

Legendary index entry

Band: Early This item is in the Uncommon band, so it is one step above Common and is available from the starter coins with a slightly better luck roll. The sell price is fixed and is a small uplift over Common. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityLegendary This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinVolt Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Azure Hypercar

Mythic index entry

Band: Early This item is in the Rare band, so it requires a Mid-tier coin to roll reliably. The sell price is fixed and is a meaningful uplift over Uncommon, and the visual glow is the mid-tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityMythic This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinAether Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Crimson Racer

Cosmic index entry

Band: Mid This item is in the Common band, so it is the floor of the item pool and is available from the starter coins. The sell price is fixed and is the lowest in the game, and the visual glow is the lowest tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityCosmic This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinStarlight Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Dragon Egg

Celestial index entry

Band: Mid This item is in the Uncommon band, so it is one step above Common and is available from the starter coins with a slightly better luck roll. The sell price is fixed and is a small uplift over Common. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityCelestial This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinGalaxy Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Ornothopter

Eternal index entry

Band: Mid This item is in the Rare band, so it requires a Mid-tier coin to roll reliably. The sell price is fixed and is a meaningful uplift over Uncommon, and the visual glow is the mid-tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityEternal This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinVoid Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Big Ben

Godly index entry

Band: Mid This item is in the Common band, so it is the floor of the item pool and is available from the starter coins. The sell price is fixed and is the lowest in the game, and the visual glow is the lowest tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityGodly This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinChronos Coin This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Void Compass

Late index entry

Band: Mid This item is in the Uncommon band, so it is one step above Common and is available from the starter coins with a slightly better luck roll. The sell price is fixed and is a small uplift over Common. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityPrimordial This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Coin— This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Satellite

Endgame index entry

Band: Mid This item is in the Rare band, so it requires a Mid-tier coin to roll reliably. The sell price is fixed and is a meaningful uplift over Uncommon, and the visual glow is the mid-tier colour. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

RarityGenesis This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Coin— This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The index is cross-linked with the coin and rarity pages so you can move from an item to its unlock path in one click. Sell prices change between patches, and the index is re-synced every patch. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Core Mechanics

The index is sorted by rarity tier (Common to Galactic), with the in-game drop name as the key. Each entry shows the rarity, the matching coin, and the world the item drops in. Items without a matching coin are World-locked. Every item in Throw a Coin belongs to exactly one of the 24 official rarity bands and has a fixed sell price, a fixed visual glow, and a fixed unlock path. Items are pulled from throws or from the Mutation Machine. Sell prices are listed in the in-game soft currency (Coins), and the late-game bands can sell for orders of magnitude more than the early bands. The index is cross-linked with the coin and rarity pages.

Advantages

The index is the fastest way to confirm whether an item exists in Throw a Coin, or whether you have been misled by a YouTube thumbnail. Use it as a reference table whenever you see a new item name in a guide or video. The index gives you a single place to look up any item by name, by rarity, or by sell value. Cross-links to the coin and rarity pages mean you can move from an item to its unlock path in one click. The index is kept in sync with the in-game data, so the moment a new item is added in a patch, it shows up here. The visual glow system means you can identify an item's band at a glance, even before reading the name.

Challenges

Items are added with each new patch. The list is updated as soon as we verify a new item from a Roblox official source — but there can be a short lag between a patch going live and this index updating. The index is dense, and new players may not know which band to look in. Some items have multiple aliases (e.g. Soccer Ball and Ball), and the index uses the official in-game name, so a search by alias may not return the right result. Sell prices change between patches, and there is a small lag between the patch and the next index sync. Visual glow tiers are similar across adjacent bands, so colour alone is not enough to identify a drop.

Frequently Asked Questions

How do I use the Item Index?+
Sort by rarity to see the highest-tier drops first, or scan alphabetically to look up a specific item. Each row shows the rarity, the matching coin, and the World the item drops in. The index lists every item that can drop in Throw a Coin, organised by rarity band. From Common (Soccer Ball, Rubber Duck) through the late-game bands (Dragon Egg, Big Ben, Ornothopter, and the Infinity-tier drops).
What is the rarest item in the index?+
Milky Way — the single Galactic-tier drop, World 3 only. Drop rate has not been published. Each item has a fixed in-game name, a fixed rarity band, and a fixed sell price. Use the index to look up an item's band, its sell value, and the coin you need to be holding to roll it. Refer to the cards and feature tables on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Why are some items missing a matching coin?+
Primordial, Genesis, Beyond, and Galactic items are World-locked. They do not have a matching coin because they can only drop from World 2 or World 3 events. The index uses the official in-game name, so a search by community alias may not return the right result. Use the cross-links to the coin and rarity pages to move from an item to its unlock path in one click.
How fresh is the index?+
Verified 2026-07-27 against the Roblox official experience page, Sportskeeda, Nerdschalk, and allthings.how. The list will be updated as soon as a new patch adds a documented item. The index lists every item that can drop in Throw a Coin, organised by rarity band. From Common (Soccer Ball, Rubber Duck) through the late-game bands (Dragon Egg, Big Ben, Ornothopter, and the Infinity-tier drops).

Quick Tips

💡

Sort by rarity to see the highest-tier drops first. Use the index to look up an item's rarity band, sell value, and the coin you need to be holding to roll it. The cross-links let you move from an item to its unlock path in one click. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Sort alphabetically to look up a specific item. The index uses the official in-game name, so search by that name. Community aliases may not return the right result, and the in-game name is the canonical identifier. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Items without a matching coin are World-locked. Sell prices change between patches, and there is a small lag between the patch and the next index sync. Bookmark this page and re-check after every update for the latest values. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

The index is verified against the Roblox official page. Use the index to look up an item's rarity band, sell value, and the coin you need to be holding to roll it. The cross-links let you move from an item to its unlock path in one click. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

New items are added after each verified patch. The index uses the official in-game name, so search by that name. Community aliases may not return the right result, and the in-game name is the canonical identifier. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

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