Objetos

Objetos

La tabla completa de botín de Throw a Coin obtenida de la fuente mágica, desde el Balón de Fútbol Común hasta la obtención de la Vía Láctea Galáctica de 1 entre 20 mil billones.

68
Unique Items
24
Rarity Tiers
Galactic
Highest Band

Introduction

Throw a Coin has 68 unique items spread across 24 rarity tiers, from the humble Soccer Ball (Common) to the legendary Milky Way (Galactic). Each rarity tier is themed — Common/Uncommon are toys, Legendary covers vehicles and arcade machines, Cosmic and above step into space and reality-bending objects. Items in Throw a Coin span 24 official rarity bands, from Common through Legendary, Mythic, Cosmic, Celestial, Eternal, Godly, up to the late-game bands Primordial, Soul, Paradox, Apex, and Omega. Each band has its own unlock requirements, sell price, and visual tier. The items you can pull depend on the coin tier you are currently using, and the rarest items such as Azure Hypercar, Prism Shard, Ornothopter, and Infinity-class drops are gated behind Volt Coin and the Mutation Machine. Use this category to look up an item's band, typical sell value, and the coin you need to be holding to roll it.

Notable Items

Hand-picked notable items from across the 24 rarity tiers. Use this list as a quick reference for the most-asked-about drops.

Notable

C

Soccer Ball

Common drop (low sell)

Tier 1 — the most common drop, free at start. This item drops from the Early rarity band, so it is available from the starter coins and is a good source of sell income for new accounts. The sell price is fixed, and the visual glow is the lowest tier in the game. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

BandCommon This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinBasic This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
SlotLow This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
C

Mjolnir

Uncommon drop (low sell)

Mythological hammer, one of the Tier 5 drops. This item drops from the Mid rarity band, so it requires a Mid-tier coin and at least one Mid-band pull. The sell price is fixed, and the visual glow is the mid-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

BandLegendary This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinVolt This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
SlotMutation This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Dragon Egg

Rare drop (mid sell)

The famous Dragon Egg — a Celestial-tier egg drop. This item drops from the Late rarity band, so it requires a Late-tier coin and a steady Mutation Machine supply. The sell price is fixed, and the visual glow is the late-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

BandCelestial This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinGalaxy This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
SlotMutation This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Big Ben

Epic drop (mid sell)

London landmark, one of the Godly-tier drops. This item drops from the Endgame rarity band, so it requires the full coin ladder and the highest luck multipliers. The sell price is fixed, and the visual glow is the endgame colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

BandGodly This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinChronos This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
SlotMutation This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
A

Black Hole

Legendary drop (high sell)

A Universal-tier cosmic drop. This item drops from the Early rarity band, so it is available from the starter coins and is a good source of sell income for new accounts. The sell price is fixed, and the visual glow is the lowest tier in the game. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

BandUniversal This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinMirage This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
SlotMutation This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
S

Dyson Sphere

Mythic drop (high sell)

A near-endgame Omega-tier object. This item drops from the Mid rarity band, so it requires a Mid-tier coin and at least one Mid-band pull. The sell price is fixed, and the visual glow is the mid-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

BandOmega This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinInfinity This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
SlotMutation This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
S

Milky Way

Cosmic drop (very high)

The single Galactic-tier drop — rarest item in the game. This item drops from the Late rarity band, so it requires a Late-tier coin and a steady Mutation Machine supply. The sell price is fixed, and the visual glow is the late-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

BandGalactic This F0 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Coin— This F1 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
SlotMutation This F2 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagItem This F3 value reflects the item's rarity band, sell price, and the coin needed to roll it. The value is consistent with the 24-band item system and the four super-bands (Early, Mid, Late, Endgame). The visual glow colour matches the band colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Core Mechanics

Items drop from throws based on the equipped coin's luck multiplier. Higher rarity items can be sold, used in the Mutation Machine, or held as collectibles. Each rarity band has its own visual style in-game and a fixed color on this site (see the Rarities page for the full color ramp). Items are pulled from throws and from the Mutation Machine. Each item has a fixed in-game name, a fixed rarity band, a sell price, and a visual glow that signals its tier. Items can be sold for soft currency, fed back into the Mutation Machine for higher variants, or kept as collection pieces. The items available in any given throw depend on the coin tier you are currently holding.

Advantages

Items are the secondary progression loop behind coins. Late-game items (Galactic, Omega, Zenith) sell for the highest single-throw values, but the real ROI is feeding them into the Mutation Machine for Divine-tier mutations. The 24-band item system gives every drop a clear, fixed value, so you always know what a roll is worth. The Mutation Machine lets you turn duplicate common drops into a single rare drop, multiplying your sell income. The late-game bands (Primordial, Soul, Paradox, Apex, Omega) have visual glow effects that signal your account progression at a glance. Sell prices are fixed, so you can plan your economy around them.

Challenges

Drop rates for Cosmic and above are not published. We do not invent numbers. Some items in the higher bands (Primordial, Genesis) do not have a matching coin, which means they can only drop from World 2/3 events — see the Worlds page. Late-game items are gated behind Volt Coin and the Mutation Machine, so the bulk of your drops will be in the lower bands for most of the early and mid game. The sell prices for early-game items are very low, so the sell-income channel is weak until you reach the Late band. Some items are pull-only and cannot be crafted, so reaching the top bands requires raw luck as well as coin investment.

Frequently Asked Questions

How many items are in Throw a Coin?+
68 unique items across 24 rarity tiers. The list expands with every World launch — World 2 added vehicles and buildings, World 3 added cosmic and reality-bending objects. Items are pulled from throws and from the Mutation Machine. Each item has a fixed in-game name, a fixed rarity band, and a fixed sell price. The items you can pull depend on the coin tier you are currently holding.
Which items sell for the most?+
Galactic-tier items (Milky Way) are the rarest and therefore the most valuable in raw sell price. Omega and Zenith items are close behind. For mutation ROI, Cosmic and Eternal items are usually the cheapest to roll at the Mutation Machine. Common, Uncommon, Rare, and Epic items sell for a small amount. Legendary and above sell for orders of magnitude more, and the late-game bands (Primordial, Soul, Paradox, Apex, Omega) are the sell-income ceiling.
Why are some items missing a matching coin?+
Some high-tier rarities (Primordial, Genesis, Beyond, Galactic) do not have a coin in the same band — they can only drop during World 2 or World 3 events. See the Worlds category for the full unlock list. Yes — you can feed duplicates into the Mutation Machine to roll for a higher-tier variant. The mutation roll is luck-gated, so a high luck multiplier significantly increases your chance of a Legendary result.
What is the rarest item in the game?+
Galactic — Milky Way. It is the single item in the Galactic tier, and it sits in the 24th (highest) rarity band. Drop rate has not been published. Items are pulled from throws and from the Mutation Machine. Each item has a fixed in-game name, a fixed rarity band, and a fixed sell price. The items you can pull depend on the coin tier you are currently holding.

Quick Tips

💡

Soccer Ball, Rubber Duck and other Common drops are throwaway until Tier 3. Sell every Common and Uncommon duplicate you roll, and feed Rare and above into the Mutation Machine. This is the most efficient way to push your sell income up without burning your rarest items. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Save Celestial and Eternal items for the Mutation Machine. Use the index to look up an item's rarity band, sell value, and the coin you need to be holding to roll it. The index is cross-linked with the coin and rarity pages for one-click navigation. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Galactic items cannot be obtained from coin drops — only World events. Keep at least one copy of every Legendary and above, even if you plan to sell. The Mutation Machine needs rare items to roll rare mutations, and a Legendary item is the best input. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Match the item color band to your current coin to maximise sell value. Sell every Common and Uncommon duplicate you roll, and feed Rare and above into the Mutation Machine. This is the most efficient way to push your sell income up without burning your rarest items. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Items with no matching coin are World-locked — see the Worlds page. Use the index to look up an item's rarity band, sell value, and the coin you need to be holding to roll it. The index is cross-linked with the coin and rarity pages for one-click navigation. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

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