Mejoras

Mejoras

El quiosco de Mejoras de Throw a Coin al completo: Multiplicador de Suerte, Valor del Objeto, Lanzamiento Automático y Vender Todo, y cuándo alternar el gasto entre ellos.

5
Upgrades
Auto-Throw
First Buy
1
Gamepass

Introduction

Throw a Coin has 5 core upgrades: Luck Multiplier, Item Value, Auto-Throw, Sell All, and Sell All x2. Together they automate and accelerate the core throw-and-sell loop. The exact upgrade costs are not published, so this page focuses on what each upgrade does and where in the progression to buy it. Upgrades in Throw a Coin are permanent account-wide boosts that increase your coin throw speed, your offline income, your Mutation Machine yield, and your luck floor. The upgrade tree has five main branches, each with multiple tiers, and the late-game tiers are gated behind World 2 and World 3 progression. Exact upgrade costs for the top tiers are not published by the developer, so they are listed as unknown in the cards below. Spend your early upgrades on coin speed and offline income, then push into luck and mutation yields once you have a steady Coin stream. Use this page to plan your upgrade order and to compare branch-by-branch trade-offs.

Upgrade & Gamepass List

The five core upgrades plus the Sell All x2 gamepass. Includes effect, type, and the recommendation for where in the progression to buy it.

Upgrades

A

Auto-Throw

Throw Speed branch

Unlocks the idle-farming loop. Required for long sessions. This upgrade branch applies to Throw Speed, so it is a permanent boost to how fast you can throw coins. The branch compounds across every future session, so it is one of the best early-game investments. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

TypeAutomation This F0 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TierA This F1 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Best ForIdle play This F2 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagUpgrade This F3 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Sell All

Offline Income branch

Sells your entire inventory in one click. Saves time on every cycle. This upgrade branch applies to Offline Income, so it is a permanent boost to the soft-currency you earn while away. The branch is capped per hour, but it compounds across every future session. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

TypeAutomation This F0 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TierB This F1 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Best ForInventory This F2 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagUpgrade This F3 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
A

Item Value

Luck Floor branch

Multiplies every sell transaction. Stacks with Divine mutations. This upgrade branch applies to Luck Floor, so it is a permanent boost to the minimum luck multiplier on every throw. The branch is gated behind the Mid and Late coin tiers, so it is a mid-game investment. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

TypeStat This F0 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TierA This F1 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Best ForLate game This F2 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagUpgrade This F3 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
S

Luck Multiplier

Mutation Yield branch

Adds a luck percent on top of coin luck. Best mid-game sink. This upgrade branch applies to Mutation Yield, so it is a permanent boost to the Mutation Machine output. The branch is gated behind the Late coin tiers, so it is a late-game investment. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

TypeStat This F0 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TierS This F1 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Best ForAll drops This F2 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagUpgrade This F3 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
S

Sell All x2

Coin Yield branch

Paid gamepass that sells all items at 2x value. The full Robux price has not been verified. This upgrade branch applies to Throw Speed, so it is a permanent boost to how fast you can throw coins. The branch compounds across every future session, so it is one of the best early-game investments. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

TypePass This F0 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TierS This F1 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Best ForEndgame This F2 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
TagUpgrade This F3 value reflects the upgrade branch's effect, tier, and cost. The five branches are Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Late-game tiers are gated behind World 2 and World 3 progression, and the exact costs are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Core Mechanics

Auto-Throw unlocks after a short early-game throw requirement and turns the game into an idle coin farm. Sell All and Sell All x2 are inventory-management tools; Luck Multiplier is the only luck upgrade available outside of coin-luck and the luck index. Item Value multiplies every sell transaction. Upgrades are permanent boosts purchased with soft currency. The upgrade tree has five main branches: Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Each branch has multiple tiers, and the late-game tiers are gated behind World 2 and World 3 progression. Upgrade costs scale non-linearly, so the top tiers cost orders of magnitude more than the early tiers.

Advantages

Auto-Throw is the single biggest time-saver in the game. Luck Multiplier is the best mid-game coin sink because it multiplies every drop. Item Value is the best late-game coin sink because it multiplies every sell — including Divine-mutated items. Permanent upgrades give a compounding return on your grind, because every boost you buy applies to every future throw, every future offline income tick, and every future Mutation Machine roll. The five-branch upgrade tree lets you specialise (e.g. max Luck Floor for rare drops) or balance (e.g. split between Throw Speed and Offline Income). The late-game tiers are gated behind World 2 and World 3, which gives you long-term goals beyond the World 1 grind.

Challenges

Upgrade costs have not been published. The Sell All x2 is a paid pass — see the Gamepasses section once that data is verified. The Luck Multiplier formula is qualitative (the exact percentage is not public). Upgrade costs scale non-linearly, so the top tiers are orders of magnitude more expensive than the early tiers. Late-game upgrades are gated behind World 2 and World 3, so you cannot max out the tree until you have finished the world progression. Some upgrades compete for the same resource pool (e.g. Luck Floor vs Mutation Yield), so specialising has an opportunity cost. We mitigate these gaps by flagging every unconfirmed value as unknown, by re-verifying the data every patch, and by linking back to the official Roblox experience description wherever a value originates.

Frequently Asked Questions

What is the first upgrade I should buy?+
Auto-Throw. It is the cheapest and unlocks the idle-farming loop. Without it, every coin requires a manual click, which limits how fast you can progress. Upgrades are permanent boosts purchased with soft currency. The upgrade tree has five main branches: Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Each branch has multiple tiers, and the late-game tiers are gated behind World 2 and World 3.
Does the Luck Multiplier stack with coin luck?+
Yes — they stack additively. Coin luck and the Luck Multiplier upgrade apply separately, so getting both is the fastest path to your first Mythic drop. Spend your early upgrades on Throw Speed and Offline Income, because those compound across every future session. Push into Luck Floor and Mutation Yield once you have a steady coin stream.
Is Sell All x2 a gamepass?+
Yes. The full Robux price has not been verified. The wiki will list it as soon as the developer publishes the price in the in-game store. Late-game upgrade tiers are orders of magnitude more expensive than early tiers. Plan your spend around the Mutation Machine and the Late coin tiers, because those are the income sources that can fund the top tiers.
Does Item Value affect Divine-mutated items?+
Yes — Item Value multiplies every sell, including mutated items. A high-tier item with a Divine mutation sold with Item Value maxed is the highest single income transaction in the game. Upgrades are permanent boosts purchased with soft currency. The upgrade tree has five main branches: Throw Speed, Offline Income, Luck Floor, Mutation Yield, and Coin Yield. Each branch has multiple tiers, and the late-game tiers are gated behind World 2 and World 3.

Quick Tips

💡

Buy Auto-Throw first — it unlocks the idle loop. Spend your early upgrades on Throw Speed and Offline Income, because those compound across every future session. Push into Luck Floor and Mutation Yield once you have a steady coin stream. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Luck Multiplier is the best mid-game coin sink. The five-branch upgrade tree lets you specialise or balance. Specialising (e.g. max Luck Floor) is faster to max out, but balancing gives a more rounded account. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Item Value stacks with Divine mutations — buy it late-game. Late-game upgrade tiers are orders of magnitude more expensive than early tiers. Plan your spend around the Mutation Machine and the Late coin tiers, because those are the income sources that can fund the top tiers. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Sell All x2 is a paid gamepass — full price not yet published. Spend your early upgrades on Throw Speed and Offline Income, because those compound across every future session. Push into Luck Floor and Mutation Yield once you have a steady coin stream. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Upgrade costs in coin and Robux are not published — check in-game. The five-branch upgrade tree lets you specialise or balance. Specialising (e.g. max Luck Floor) is faster to max out, but balancing gives a more rounded account. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

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