Niveles de rareza

Niveles de rareza

La escala completa de 24 niveles de rareza de Throw a Coin, desde Común hasta Galáctico, que muestra qué nivel de moneda necesitas antes de que cada rango pueda empezar a salir.

24
Rarity Tiers
4
Bands
4
World-locked

Introduction

Throw a Coin's 24 rarity tiers are split into four bands: Starter, Mid, Late, and Endgame. The Starter band covers Common through Mythic — all items in this band are obtainable from a single World 1 coin. The Endgame band (Beyond, Solar, Zenith, Supernova, Omega, Galactic) is World 3 content. Throw a Coin uses 24 rarity bands, organised into four super-bands that match the coin tier ladder: Early (Basic through Volt), Mid (Aether through Chronos), Late (Eclipse through Soul), and Endgame (Paradox through Infinity). Each rarity has a fixed name, a fixed item roster, and a fixed colour code used across the UI. The band names (Common, Uncommon, Rare, Epic, Legendary, Mythic, Cosmic, Celestial, Eternal, Godly, Primordial, Soul, Paradox, Apex, Omega, and so on) are fixed in-game identifiers and are kept untranslated across every locale. The cards on this page list every rarity, its band, the items that drop in it, and the coin you need to be holding to roll into it.

Rarity Tier Bands

All 24 rarity tiers grouped into the four site-side bands (Starter, Mid, Late, Endgame) with their matching coins and item counts.

Tiers

C

Common

Early band (C tier)

5 items · Basic Coin This rarity is part of the Early super-band, so it is available from the starter coins and is the floor of the item pool. The band name is fixed in-game, and the items in this band are the low-end of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items5 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinBasic Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order1 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
C

Uncommon

Early band (C tier)

5 items · Copper Coin This rarity is part of the Mid super-band, so it requires a Mid-tier coin and is the mid-range of the item pool. The band name is fixed in-game, and the items in this band are the mid-range of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items5 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinCopper Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order2 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
C

Rare

Early band (C tier)

6 items · Fortune Coin This rarity is part of the Late super-band, so it requires a Late-tier coin and is the high-end of the item pool. The band name is fixed in-game, and the items in this band are the high-end of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items6 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinFortune Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order3 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
C

Epic

Early band (C tier)

5 items · Fire Coin This rarity is part of the Endgame super-band, so it requires the full coin ladder and is the ceiling of the item pool. The band name is fixed in-game, and the items in this band are the ceiling of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items5 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinFire Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order4 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
C

Legendary

Early band (C tier)

5 items · Volt Coin This rarity is part of the Early super-band, so it is available from the starter coins and is the floor of the item pool. The band name is fixed in-game, and the items in this band are the low-end of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items5 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinVolt Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order5 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
C

Mythic

Early band (C tier)

5 items · Aether Coin This rarity is part of the Mid super-band, so it requires a Mid-tier coin and is the mid-range of the item pool. The band name is fixed in-game, and the items in this band are the mid-range of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items5 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinAether Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandEarly This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order6 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Cosmic

Mid band (B tier)

4 items · Starlight Coin This rarity is part of the Late super-band, so it requires a Late-tier coin and is the high-end of the item pool. The band name is fixed in-game, and the items in this band are the high-end of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items4 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinStarlight Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order7 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
B

Celestial

Mid band (B tier)

3 items · Galaxy Coin This rarity is part of the Endgame super-band, so it requires the full coin ladder and is the ceiling of the item pool. The band name is fixed in-game, and the items in this band are the ceiling of the economy. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Items3 This F0 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
CoinGalaxy Coin This F1 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
BandMid This F2 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Order8 This F3 value reflects the rarity's position in the 24-band ladder. The band name is fixed in-game and is kept untranslated across every locale. The colour code matches the band colour used across the UI and the wiki. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.

Core Mechanics

Each rarity tier is color-coded on the wiki and visually distinguished in-game. Rarities map 1:1 to items but only some rarities have a matching coin. Rarities without a matching coin (Primordial, Genesis, Beyond, Galactic) are World-locked drops, which is why the coin price is irrelevant for them. Rarity is rolled once per throw, weighted by your current luck multiplier. Higher luck does not change the rarity pool — it only changes how often you land on the rarest end of the pool. The 24 official bands are grouped into four super-bands (Early, Mid, Late, Endgame) that match the four coin super-bands (Starter, Mid, Late, Endgame). Each band has a fixed colour code used across the UI and the wiki.

Advantages

Knowing the rarity band lets you plan your coin upgrade path: you only need to buy a higher-tier coin if the next band unlocks the rarity you are hunting. The color ramp on this page makes the band boundaries instantly readable. Having 24 bands instead of the usual 5 to 10 means each roll has a more granular outcome, and the visual tier system gives you instant feedback on what just dropped. The four super-bands (Early, Mid, Late, Endgame) line up cleanly with the four coin super-bands, so the economy is internally consistent. Colour coding is consistent across the UI, the wiki, and the data tables, which makes comparing rarities easy.

Challenges

Drop rates per rarity have not been published, so we cannot say what percentage of throws will be Galactic. Rarity tier names in the Endgame band (Beyond, Solar, Zenith, Supernova, Omega, Galactic) follow the developer's in-game naming and should not be confused with similar names in other Roblox games. 24 bands means the visual tier system is dense, and new players may struggle to tell adjacent bands apart at a glance. Some band names (Primordial, Soul, Paradox, Apex, Omega) are abstract and do not convey the band's actual position in the ladder. The colour coding is consistent, but the sheer number of colours means the UI can feel busy during a high-velocity throw session.

Frequently Asked Questions

How many rarity tiers does Throw a Coin have?+
24 tiers in total, split into 4 site-side bands (Starter, Mid, Late, Endgame) so the wiki can colour-code them consistently. There are 24 official rarity bands, grouped into four super-bands (Early, Mid, Late, Endgame). Each band has a fixed name, a fixed item roster, and a fixed colour code used across the UI.
What is the rarest rarity?+
Galactic — represented by the Milky Way item. It is the 24th and final tier in the band, with a white-gold iridescent in-game glow. The four super-bands line up with the four coin super-bands. So Starter coins roll Early rarities, Mid coins roll Mid rarities, and so on. This is why moving up a coin tier is also a rarity-pool unlock.
Do all rarities have a matching coin?+
No. Primordial, Genesis, Beyond and Galactic rarities have no matching coin — they are World-locked drops. The other 20 rarities all map to a coin tier (1:1). We do not translate rarity names because they are fixed in-game identifiers. Every locale keeps the English band name, so 'Common' is 'Common' in every language.
How are the bands color-coded?+
Starter (Common–Mythic) uses neutral / gold, Mid (Cosmic–Godly) uses blue, Late (Quantum–Nebular) uses purple, Endgame (Beyond–Galactic) uses gold-to-white gradients. The colors match the in-game item glow. There are 24 official rarity bands, grouped into four super-bands (Early, Mid, Late, Endgame). Each band has a fixed name, a fixed item roster, and a fixed colour code used across the UI.

Quick Tips

💡

Starter band = Common → Mythic, all from World 1. Learn the four super-band colours (Early, Mid, Late, Endgame) before you learn the 24 individual band colours. The super-band colour is the most useful at a glance. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Mid band = Cosmic → Godly, late-game coins required. Move up a coin tier as soon as you can afford it, because the rarity pool unlock is a bigger payoff than the luck multiplier. The Late band is the biggest single jump in the game. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Late band = Quantum → Nebular, World 2 content. The colour coding is consistent across the UI, the wiki, and the data tables, so what you see in-game matches what you see here. Use this consistency to plan your pulls and sells. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Endgame band = Beyond → Galactic, World 3 only. Learn the four super-band colours (Early, Mid, Late, Endgame) before you learn the 24 individual band colours. The super-band colour is the most useful at a glance. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

💡

Rarities without a coin can only drop from World events. Move up a coin tier as soon as you can afford it, because the rarity pool unlock is a bigger payoff than the luck multiplier. The Late band is the biggest single jump in the game. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.

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