Throw a Coin coin prices follow a steep curve, and only a handful of them have ever been published by the developer. The first five tiers — Basic, Copper, Fortune, Fire and Volt — are the only ones with any kind of confirmed figure, and even among those five only the first four have community estimates that the wider community treats as reliable. Every coin from Aether Coin upward has an unconfirmed price, and any specific number you see quoted for those tiers is a community guess.
This page walks through what the developer has published, what community guides have estimated, and how to read the price curve without falling into the trap of treating community numbers as facts. The honest summary is that the early ladder is reasonably well understood, the mid-game ladder is opaque, and the endgame ladder is a complete unknown.
What the Developer Has Published
The developer has published no coin prices directly. The numbers in circulation for the first five coins come from community guides (Nerdschalk and allthings.how both publish early-tier estimates) and from in-game observation by contributors. The figures below are the community estimates as of July 2026 and are flagged as such wherever they appear.
| Coin | Published Price | Source | Confidence |
|---|---|---|---|
| Basic Coin | Free (starter) | In-game | High |
| Copper Coin | ~$2,000 | Community estimate | Medium |
| Fortune Coin | ~$25,000 | Community estimate | Medium |
| Fire Coin | ~$500,000 | Community estimate | Medium |
| Volt Coin | Not published | None | Low |
| Aether Coin | Not published | None | Low |
| Starlight, Galaxy, Void, Chronos | Not published | None | Low |
| Eclipse through Infinity Coin | Not published | None | Low |
The reason only the first four paid coins have community estimates is that the price curve gets steep fast. By the time you reach Volt Coin, the cash required to buy the next coin is large enough that only a small number of players ever observe the exact number, and even those observations are not consistent across servers. Treat anything past Volt Coin as a range, not a figure.
Why Most Prices Are Unknown
Three reasons explain why most coin prices are unconfirmed. First, the developer has not posted a public price list. Second, the Roblox Gamepass API returns empty for this experience, so the only paid tiers with confirmed prices are the ones the developer lists in the in-game UI. Third, the cash cost of high-tier coins is large enough that most players reach the next coin with a margin of error of hundreds of thousands or millions of in-game dollars, which makes single-server observations unreliable.
The Early-Ladder Price Curve
The early-ladder price curve is the one segment of the game where a community estimate is actually useful. The four numbers below — $2,000, $25,000, $500,000 and a final unknown for Volt Coin — are the figures used by every Throw a Coin guide published in 2026.
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Basic Coin is free. You spawn with it, and there is no in-game prompt to buy it.
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Copper Coin is roughly $2,000. This is the first coin that requires any cash at all, and it is the cheapest paid upgrade in the entire game.
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Fortune Coin is roughly $25,000. The jump from $2,000 to $25,000 is the first steep step on the ladder, but it is also the first coin that meaningfully shifts your drop table.
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Fire Coin is roughly $500,000. This is the largest confirmed single-step price jump in the game, and it is the last coin with a community-published price.
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Volt Coin is the first Legendary-band coin. Its price has never been published by the developer, and any number you see quoted for it is a guess.
Reading the Early Curve
The early curve is exponential in shape. Each step is roughly 10x to 20x the previous step, which is a much steeper climb than the Luck Multiplier upgrade curve. That is exactly why the general advice is to buy the next coin as soon as you can afford it — the cost curve is steeper than the upgrade curve, so delaying a coin purchase means losing the time value of that exponential jump.
What We Do Not Know About the Mid-Game and Endgame Prices
The mid-game and endgame coin prices are a complete unknown. The five mid-game coins (Aether, Starlight, Galaxy, Void, Chronos) and the ten late-game and endgame coins (Eclipse through Infinity) have no published price, no community estimate that has been cross-verified, and no in-game UI that the developer has confirmed. This is the single biggest information gap in the entire Throw a Coin economy.
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Aether Coin price is unknown. It is the first coin in the Mid Game band and the first Mythic-band coin.
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Starlight Coin price is unknown. It opens the Cosmic band.
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Galaxy Coin price is unknown. It opens the Celestial band.
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Void Coin price is unknown. It opens the Eternal band.
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Chronos Coin price is unknown. It opens the Godly band and is the last mid-game coin.
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Eclipse through Infinity Coin prices are all unknown. They span the entire Late Game and Endgame bands, from Quantum to Omega.
Why We Will Not Estimate
The wiki deliberately does not publish community estimates for the mid-game and endgame prices because the few numbers that have been reported are inconsistent across servers, and because publishing a guess would risk players saving toward the wrong target. The Terms of Service on this site explicitly says we say "not published" rather than estimate when the developer has not confirmed a number. That is the policy applied here.
How Prices Compare to Other Cash Sinks
Even though most coin prices are unconfirmed, the curve is well understood relative to other in-game cash sinks. The Luck Multiplier upgrade starts at roughly $175 per level, and the Item Value upgrade starts at roughly $600 per level, both of which are community estimates from the same source as the early coin prices. The first few coin prices sit well above the upgrade prices, which is exactly why the right strategy is to skip upgrades for the first few coin purchases.
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Luck Multiplier starts at roughly $175 per level and rises with each level bought.
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Item Value starts at roughly $600 per level and rises with each level bought.
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Auto Throw, Sell All and x2 Sell All have unconfirmed Robux prices. No specific number is published.
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Coin prices start at $2,000 for Copper Coin and climb exponentially from there.
The First Three Buys Should Always Be Coins
The first three cash purchases in any new save should always be the next coin on the ladder. The $2,000 Copper Coin, the $25,000 Fortune Coin and the $500,000 Fire Coin are all larger than the cumulative cost of stacking several Luck Multiplier levels, and the luck boost from each is permanently larger than the equivalent cash spent on upgrades. This rule holds until you reach Volt Coin, after which the prices are unconfirmed and the trade-off gets murkier.
The Coin Price Curve vs the Luck Curve
A useful way to think about coin prices is to compare them to the luck boost they deliver. The four published coins roughly double base luck with each step (1x → 5x → 12x → 24x), and the price roughly multiplies by 10x to 20x with each step ($2,000 → $25,000 → $500,000). The luck-per-dollar curve is therefore favorable to buying the next coin at every published step, which is why the buy-the-next-coin rule holds.
| Coin | Cash Cost | Base Luck | Luck per $1,000 |
|---|---|---|---|
| Basic Coin | Free | 1x | Infinity |
| Copper Coin | ~$2,000 | ~5x | 2.5x |
| Fortune Coin | ~$25,000 | ~12x | 0.48x |
| Fire Coin | ~$500,000 | ~24x | 0.048x |
| Volt Coin | Unknown | Unknown | Unknown |
The luck-per-dollar column falls steeply as you climb the ladder, which is one reason the buy-the-next-coin rule starts to weaken at the top of the starter block. By the time you are looking at Volt Coin or beyond, the luck curve has flattened enough that stacking Luck Multiplier levels starts to compete with the next coin purchase.
Coin Price Tier vs Luck Tier
The table below maps each published coin price to the approximate luck boost it delivers, and the implied luck-per-dollar ratio. The early-tier numbers are community estimates; the entries past Volt Coin are marked unknown because the developer has not published the figures.
| Coin | Cash Cost | Base Luck | Luck per $1,000 |
|---|---|---|---|
| Basic Coin | Free | 1x | N/A |
| Copper Coin | ~$2,000 | ~5x | 2.50x |
| Fortune Coin | ~$25,000 | ~12x | 0.48x |
| Fire Coin | ~$500,000 | ~24x | 0.05x |
| Volt Coin | Unknown | Unknown | Unknown |
| Aether through Infinity | Unknown | Unknown | Unknown |
The falloff in luck-per-dollar is sharp, which is the reason the early-game advice is to buy coins first and upgrades second. Past Volt Coin, the same pattern continues but the published numbers run out, so the rule is to keep buying the next coin until your build is stable, then alternate with upgrades.
Frequently Asked Questions
How much does the Infinity Coin cost in Throw a Coin?
The developer has not published the Infinity Coin's price. The Infinity Coin is the only coin that can roll the Omega rarity band, and it sits at the very top of the twenty-coin ladder. Any specific number you see for the Infinity Coin outside this wiki is a community estimate.
What is the cheapest coin in Throw a Coin?
Basic Coin is free, and Copper Coin is the cheapest paid coin in Throw a Coin at roughly $2,000 according to community estimates. After Copper Coin, the next cheapest is Fortune Coin at roughly $25,000, and the cheapest coin past Volt Coin in the late-game block has never been published by the developer.
Why are most coin prices unknown?
The developer has not published a price list, and the Roblox Gamepass API returns empty for this experience. The community estimates that exist come from in-game observation across a small number of servers, and the numbers diverge enough that the wiki treats anything past Volt Coin as unconfirmed.
Should I save for the next coin or buy upgrades?
For the first three coin purchases (Copper, Fortune, Fire), always save for the next coin. Past Fire Coin the curve flattens, and at Volt Coin and beyond the right call depends on how close you are to affording the next coin and how many Luck Multiplier levels you can stack with the spare cash.