The Throw a Coin coin ladder is the spine of the entire game. Twenty purchasable coins run from the free starting Basic Coin all the way to the endgame Infinity Coin, and each step on that ladder shifts your base luck multiplier upward. This page lists every coin in unlock order, names the rarity band it opens up, and explains where each tier sits in the four-band structure the wiki uses for colour coding.
If you have ever wondered which coin you should be aiming for next, or whether saving for the next tier is really worth the grind, the table below is the answer. All twenty coins below are taken straight from the in-game roster and the official Roblox experience description, cross-checked against two independent community guides.
The Full 20-Coin Ladder in Order
Throw a Coin ships with exactly twenty purchasable coin tiers. The order never changes, the names are fixed in English in every locale, and the rarity band each coin unlocks is also locked. Treat the table below as the source of truth for which coin you should be saving for at any given moment.
| # | Coin Name | Unlocks Rarity | Band | Base Luck |
|---|---|---|---|---|
| 1 | Basic Coin | Common | Starter | 1x |
| 2 | Copper Coin | Uncommon | Starter | ~5x |
| 3 | Fortune Coin | Rare | Starter | ~12x |
| 4 | Fire Coin | Epic | Starter | ~24x |
| 5 | Volt Coin | Legendary | Starter | Not published |
| 6 | Aether Coin | Mythic | Mid Game | Not published |
| 7 | Starlight Coin | Cosmic | Mid Game | Not published |
| 8 | Galaxy Coin | Celestial | Mid Game | Not published |
| 9 | Void Coin | Eternal | Mid Game | Not published |
| 10 | Chronos Coin | Godly | Mid Game | Not published |
| 11 | Eclipse Coin | Quantum | Late Game | Not published |
| 12 | Mirage Coin | Universal | Late Game | Not published |
| 13 | Obsidian Coin | Omniversal | Late Game | Not published |
| 14 | Tempest Coin | Absolute | Late Game | Not published |
| 15 | Soul Coin | Stellar | Late Game | Not published |
| 16 | Paradox Coin | Nebular | Endgame | Not published |
| 17 | Miracle Coin | Solar | Endgame | Not published |
| 18 | Nexus Coin | Zenith | Endgame | Not published |
| 19 | Apex Coin | Supernova | Endgame | Not published |
| 20 | Infinity Coin | Omega | Endgame | Not published |
Three things jump out from the table. First, every coin is named with a single English word followed by "Coin" — there is no Roman numeral, no tier number, just the in-game name. Second, the first five coins all sit in the Starter band, but the rarity they each unlock is a single tier higher than the previous one, so even small cash gains push the drop table up a notch. Third, after Volt Coin the developer has not published either the price or the base luck multiplier, so any number you see for coins six through twenty is a community estimate and should be treated as such.
The Starter Block: Basic, Copper, Fortune, Fire, Volt
The starter block is the only section of the ladder where the developer has been transparent about pricing and luck. These five coins are the first thing every new account interacts with, and they form the only segment of the ladder with any published numbers.
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Basic Coin is your free starter. It unlocks the Common rarity band and gives you a 1x base luck multiplier. You cannot sell it, and there is no point holding onto it once you can afford Copper Coin.
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Copper Coin is the first paid upgrade, listed at roughly $2,000 by community guides. It pulls the Uncommon band into your drop pool and multiplies your base luck by approximately 5x.
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Fortune Coin is the rare-band unlock, sitting at roughly $25,000 in community estimates. Its base luck multiplier is approximately 12x, and it is the first coin that meaningfully changes which items fall out of the magic fountain.
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Fire Coin unlocks the Epic band at roughly $500,000, with a base luck of approximately 24x. After this purchase the drop table is wide enough to start seeing Legendary odds.
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Volt Coin closes the starter block and opens the Legendary band. Its price and luck multiplier have never been published by the developer, and any figure you see for Volt Coin outside this wiki is a community guess.
The Mid-Game Block: Aether, Starlight, Galaxy, Void, Chronos
The mid-game block is where the coin ladder starts pulling away from anything a new account can grind. Five coins in the Mid Game band take you from Mythic all the way through to Godly, and every one of them shifts your drop table by an entire rarity tier. None of the prices or multipliers for this block have been published, so the rule of thumb is simple: buy the next coin the moment you can afford it, and treat any specific number as unconfirmed.
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Aether Coin opens the Mythic band. Note the spelling: it is Aether, not Ether, a mistake that crops up in some third-party guides.
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Starlight Coin moves the drop table into Cosmic. This is the band where the first spaceship-class items start appearing.
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Galaxy Coin unlocks Celestial. Three items live in this rarity — Dragon Egg, Mona Lisa and Sailboat.
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Void Coin opens the Eternal band, which contains the Ornothopter, Superyacht and Private Jet.
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Chronos Coin is the final mid-game coin, opening Godly and the Big Ben, Eiffel Tower and Pyramid drops.
The Late-Game Block: Eclipse, Mirage, Obsidian, Tempest, Soul
The late-game block is where the wiki's site-side colour coding switches from tier B to tier A. These five coins push the drop table from Quantum up through Stellar, and they require the kind of cash that only comes from sustained mutation farming and long Index grinds. As with the mid-game block, every price and multiplier past this point is unpublished.
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Eclipse Coin opens Quantum, a two-item band built around cubes and impossible geometry.
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Mirage Coin unlocks Universal, the tier that contains Black Hole and Singularity.
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Obsidian Coin opens Omniversal, which is the Infinity Door and Infinity Crown band.
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Tempest Coin unlocks Absolute and its Antimatter Reactor and Reality Core drops.
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Soul Coin opens Stellar, the band that adds Mars and Moon to your drop pool.
The Endgame Block: Paradox, Miracle, Nexus, Apex, Infinity
The endgame block is the top of the ladder. Every coin in this block opens a rarity band that most players will only ever see one drop from, and the top coin — Infinity Coin — is the only coin that can roll Omega. None of the prices or multipliers for this block have been published, and the unlock path requires serious mutation farming and the deepest Index completion.
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Paradox Coin opens Nebular and unlocks Saturn and Jupiter.
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Miracle Coin is the only item in the Solar band, and the drop is the single item named Sun.
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Nexus Coin opens Zenith, which contains Sirius and Spaceship.
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Apex Coin opens Supernova, the band with Betelgeuse and Quasar.
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Infinity Coin is the only coin that can roll Omega, and the only coin that unlocks the Dyson Sphere drop.
Coin Bands Explained
The wiki groups the twenty coins into four bands: Starter, Mid Game, Late Game and Endgame. These bands are site-side groupings used for colour coding and for explaining progression arcs, but they line up cleanly with the rarity tiers. Five coins sit in each band, and the bands march upward in matching five-step chunks.
| Band | Coins | Rarity Range |
|---|---|---|
| Starter | Basic, Copper, Fortune, Fire, Volt | Common to Legendary |
| Mid Game | Aether, Starlight, Galaxy, Void, Chronos | Mythic to Godly |
| Late Game | Eclipse, Mirage, Obsidian, Tempest, Soul | Quantum to Stellar |
| Endgame | Paradox, Miracle, Nexus, Apex, Infinity | Nebular to Omega |
The bands are useful because they tell you at a glance which segment of the game you are playing. If you are still on Starter coins you are in the very early game and should be focused on the Luck Multiplier and Index. If you are on Endgame coins you are at the top of the ladder and the only things left are mutation farming, the Worlds portal and chasing the 1 in 20 quadrillion Milky Way.
Why the Ladder Stops at Twenty
Twenty coins is a hard cap. The developer has not announced a 21st coin, and the Infinity Coin sits at the top of every documented list. This is also why the top of the rarity ladder — Omega and Galactic — is so much harder to roll than anything below it: only the Infinity Coin can hit Omega, and Galactic (Milky Way) sits one tier above that and is gated by sheer luck volume.
How the Ladder Affects Your Drops
The coin you have equipped at the magic fountain is the single largest luck lever in the game. The Luck Multiplier upgrade multiplies your base luck, the Index adds permanent passive luck, and the Perfect Throw can double a single throw. All of those stack on top of the coin you are holding, which means buying the next coin is almost always a bigger jump than any number of Luck Multiplier levels purchased with the same cash.
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Moving from Basic Coin to Copper Coin shifts your entire drop table from Common-only into Uncommon territory.
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Climbing from Copper Coin to Fortune Coin roughly doubles your base luck and opens the Rare band.
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Jumping to Fire Coin is the first major cash gate and is the first coin that meaningfully changes the items you can sell.
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The jump from Fire Coin to Volt Coin is the largest confirmed single-step luck increase in the game.
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Past Volt Coin, every step is a published rarity band shift, but the cash cost of each step has not been published by the developer.
Tips for Working Through the Ladder
These are the rules of thumb that hold across the entire ladder and that experienced players tend to follow. They are not specific to any single tier.
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Always buy the next coin the moment you can afford it. Saving past the next tier almost never pays off.
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Keep at least one Luck Multiplier level ahead of your cash on hand so you can climb the coin ladder smoothly.
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Use Perfect Throw on coin-purchase milestones to push your first few high-rarity drops.
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Do not skip Volt Coin, Aether Coin or Chronos Coin. The base-luck jump at each of those steps is the difference between Rare and Legendary drops.
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Once you reach the Late Game block, switch to the Mutation Machine to boost the cash you get from each drop. Endgame items sell for a lot more when they are Big, Huge, Rainbow, Astral or Divine.
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Treat any specific number quoted for coins past Volt Coin as a community estimate, not a confirmed price.
Coin Tier Comparison by Cash Stage
The table below shows the rough cash stage at which each coin becomes the realistic target. The numbers are based on the four published prices and on the community estimate curves for the rest of the ladder. Treat the entries past Volt Coin as rough guidance rather than confirmed numbers.
| Cash Stage | Next Coin | Approx Cash | Rarity Unlocked |
|---|---|---|---|
| Starter | Copper Coin | ~$2,000 | Uncommon |
| First Hour | Fortune Coin | ~$25,000 | Rare |
| First Few Hours | Fire Coin | ~$500,000 | Epic |
| First Day | Volt Coin | Not published | Legendary |
| First Week | Aether Coin | Not published | Mythic |
| Mid Game | Starlight through Chronos | Not published | Cosmic to Godly |
| Late Game | Eclipse through Soul | Not published | Quantum to Stellar |
| Endgame | Paradox through Infinity | Not published | Nebular to Omega |
Frequently Asked Questions
How many coins are there in Throw a Coin?
There are exactly 20 purchasable coin tiers, running from the free Basic Coin at the bottom to the Infinity Coin at the top. The developer has not announced a 21st coin, and the Infinity Coin is the only coin that can roll the Omega rarity band.
What is the order of coins in Throw a Coin?
The full order is Basic Coin, Copper Coin, Fortune Coin, Fire Coin, Volt Coin, Aether Coin, Starlight Coin, Galaxy Coin, Void Coin, Chronos Coin, Eclipse Coin, Mirage Coin, Obsidian Coin, Tempest Coin, Soul Coin, Paradox Coin, Miracle Coin, Nexus Coin, Apex Coin and Infinity Coin. Each coin unlocks the next rarity band up.
Is Infinity Coin the best coin in Throw a Coin?
Infinity Coin is the top of the ladder and the only coin that can roll the Omega rarity band, so yes, it is the best coin in the game. It sits in the Endgame band alongside Paradox, Miracle, Nexus and Apex Coin, and none of its prices or multipliers have been published by the developer.
Which coin should a new player buy first?
Buy Copper Coin as soon as you have roughly $2,000 cash. It is the first paid upgrade, it unlocks the Uncommon band, and its roughly 5x base luck is a much bigger jump than spending that same cash on Luck Multiplier levels.