Coin Tiers
All 20 Throw a Coin coin tiers from Basic Coin to Infinity Coin, with the rarity band each one unlocks and why the next coin always beats saving cash.
Introduction
Throw a Coin has a 20-tier coin progression ladder, from the free Basic Coin all the way to the Omega-tier Infinity Coin. Each coin tier unlocks a higher rarity band and boosts your luck multiplier — see the full ladder below, with the coins, their rarities, and the in-game bands you need to progress through. The coin tier system in Throw a Coin runs from Basic Coin (free, C-tier) through Copper, Fortune, Fire, Volt, Aether, Starlight, Galaxy, Void, Chronos, Eclipse, Mirage, Obsidian, Tempest, Soul, Paradox, Miracle, Nexus, and Apex, up to the endgame Infinity Coin (Omega rarity, S-tier). Each new coin unlocks a higher item rarity band and multiplies your Luck stat, which in turn boosts every throw. Volt Coin and beyond are the developer-gated endgame progression wall: their exact prices and luck values are not published, so the values shown in this wiki are marked unknown. Use the cards below to plan your short-term and long-term grind path.
Coin Tier Ladder
Ladder
Basic Coin
Tier 1 · unlocks Common items This coin is part of the Early-game band, so it is cheap to unlock and is a good entry point for new accounts. The published price is a soft-currency cost, and the published luck multiplier is a flat addition to every throw while you hold it. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Copper Coin
Tier 2 · unlocks Uncommon items This coin is part of the Mid-game band, so it requires a steady coin stream and at least one Mid-tier coin to unlock. The exact price and luck multiplier are not published by the developer, so they are listed as unknown on this card. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Fortune Coin
Tier 3 · unlocks Rare items This coin is part of the Late-game band, so it requires a fully built economy and a steady Mutation Machine supply. The exact price and luck multiplier are not published by the developer, so they are listed as unknown on this card. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Fire Coin
Tier 4 · unlocks Epic items This coin is part of the Endgame band, so it is the ceiling of the current build. It requires the full coin ladder, the Late coin tiers, and a steady Mutation Machine supply. The exact price and luck multiplier are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Volt Coin
Tier 5 · unlocks Legendary items This coin is part of the Early-game band, so it is cheap to unlock and is a good entry point for new accounts. The published price is a soft-currency cost, and the published luck multiplier is a flat addition to every throw while you hold it. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Aether Coin
Tier 6 · unlocks Mythic items This coin is part of the Mid-game band, so it requires a steady coin stream and at least one Mid-tier coin to unlock. The exact price and luck multiplier are not published by the developer, so they are listed as unknown on this card. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Starlight Coin
Tier 7 · unlocks Cosmic items This coin is part of the Late-game band, so it requires a fully built economy and a steady Mutation Machine supply. The exact price and luck multiplier are not published by the developer, so they are listed as unknown on this card. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Galaxy Coin
Tier 8 · unlocks Celestial items This coin is part of the Endgame band, so it is the ceiling of the current build. It requires the full coin ladder, the Late coin tiers, and a steady Mutation Machine supply. The exact price and luck multiplier are not published by the developer. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Void Coin
Tier 9 · unlocks Eternal items This coin is part of the Early-game band, so it is cheap to unlock and is a good entry point for new accounts. The published price is a soft-currency cost, and the published luck multiplier is a flat addition to every throw while you hold it. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Chronos Coin
Tier 10 · unlocks Godly items This coin is part of the Mid-game band, so it requires a steady coin stream and at least one Mid-tier coin to unlock. The exact price and luck multiplier are not published by the developer, so they are listed as unknown on this card. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Core Mechanics
Coins are the main currency and progression system in Throw a Coin. Higher-tier coins unlock access to higher-rarity items, which in turn unlock more profitable Mutation Machine rolls. The first four coins (Basic, Copper, Fortune, Fire) are early-game; Volt Coin and beyond require significant coin investment. Exact prices for Volt Coin and later have not been published by the developer. Coins are purchased in-game using the soft currency earned from throws, and each new coin tier is a strict step up in price. Basic, Copper, Fortune, and Fire are the four early-game coins with published prices; Volt Coin and beyond are the endgame coin ladder with unconfirmed prices. Holding a higher-tier coin unlocks a higher rarity pool on every throw and a higher luck multiplier. Coins do not expire, do not lose value, and are account-bound.
Advantages
Climbing the coin ladder gives compounding returns: each new coin both raises your base income and unlocks better mutations at the Mutation Machine. The lucky-band coins (Fortune and Fire) are the best early-game ROI because they unlock the 12x and 24x luck multipliers that feed all later rarity drops. Higher coin tiers mean higher luck multipliers, which directly translate to more rare drops per hour. The early-game coins (Basic, Copper, Fortune, Fire) are cheap and let you experiment with the economy before committing. The late-game coins (Paradox, Miracle, Nexus, Apex, Infinity) are the ceiling of the current build and are where the best money-per-hour lives. The coin ladder is a clear, well-documented progression path.
Challenges
The published price data only covers the first four coins. Volt Coin and beyond have no public price; we display them as 'price unknown' rather than guess. Late-game coin tiers (Aether through Infinity) also require World 2/3 unlocks whose costs have not been published. The exact prices and luck values for Volt Coin and beyond are not published by the developer, so the late-game coin ladder is the least-documented part of the game. Switching coin tiers is also a soft reset of your luck multiplier, so moving up a band is not a pure win — you lose your current multiplier and re-earn the higher one. The Mutation Machine is a better long-term investment than chasing the next coin tier.
Frequently Asked Questions
How many coin tiers are there in Throw a Coin?+
Which coins give the best early-game luck boost?+
Why is the price of Volt Coin and above listed as 'unknown'?+
Do coin tiers stack, or do you only get the latest one?+
Quick Tips
Start with Basic Coin, switch to Copper at 2K earned. Use the early-game coins (Basic, Copper, Fortune, Fire) to experiment with the economy, then push into the Late band once you have a steady duplicate supply for the Mutation Machine. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Fortune Coin (12x) and Fire Coin (24x) are the best early luck boosts. Do not chase the next coin tier with raw throw income. Use the Mutation Machine to fund the next tier, because mutation yields scale much faster than raw throw income. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Do not farm for Volt Coin and above before first pushing World 2. Volt Coin and beyond are the endgame coin ladder. Plan your spend around the Mutation Machine and the Late coin tiers, because those are the income sources that can fund the top tiers. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Always check the latest price data before swapping coins. Use the early-game coins (Basic, Copper, Fortune, Fire) to experiment with the economy, then push into the Late band once you have a steady duplicate supply for the Mutation Machine. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Coins that are 'unverified' may have changed in a recent patch. Do not chase the next coin tier with raw throw income. Use the Mutation Machine to fund the next tier, because mutation yields scale much faster than raw throw income. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
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